For those interested I have included a PDF of the Rules.
The rules were designed as part of the game deck. The intent from the start was to have everything in a single BIG deck of cards. I feel like it helps streamline the experience.
Below the actual instructions deck here I have started to compile a Rules FAQ with many frequently asked questions regarding gameplay.
When I Pull a card how do I know what card to go to after that?
If the card does not give you any direction you go back to the previous story deck card you came from and proceed from there witht he next instructions (usually in red).
Do I shuffle the Action Cards between encounters?
Does my Ally’s Heath and Armor reset between encounters?
Are Status Effects still in effect after encounters?
When an Ally dies and another Ally comes into play can that character receive the death move status effect?
Yes. Treat them as if they were in play when the other Ally died.
When an Ally dies during an Ally’s turn does the replacement character get a turn immediately?
No, they cannot perform an action till after the enemy’s turn.
When an enemy spawns does it immediately get a turn.
No, unless stated otherwise (Mega Glob is an example of one that attacks as soon as it’s spawned). A spawned enemy cannot perform any actions till the following turn.
When Bubble is triggered how does that work?
When Bubble is triggered place 3 cubes on the Ally you want to receive it regardless of the armor threshold. During enemies turn, this round, that Ally has 3 additional armor points. As soon as the enemies turn is over any of those 3 armor points remaining are removed.
Can enemies spawn more than once?
No, an enemy can only spawn once in the current game. If they die there is no coming back.
Can I split up damage on enemies?
No, damage cannot be split up.
Can I split up Recoup, Rest or Kickbacks?
No, you cannot split them up. BUT, you can give the full amount of the Recoup, Rest or Kickbacks to another Ally.
Can Resting fail?
Yes, if the Ally Resting rolls a 1, Rest fails. The Rest Meter is then reset.
If I roll an 8 and my Rest Meter is full how many Hit Points do I get?
You would get 3 for the Recoup Roll and 3 for Resting- a total of 6. The Rest Meter is then reset.
Can Rest be used for the secondary Recoup rolls, such as Cleanse, Rebuild and Chant?
No, Rest can only be used to Heal.
Can an Ally commit suicide?
Yes! There may be times you want to do an action that costs 4 HP and you only have 4 HP. Take one for the team!
Where should I put the cube markers when a character gets a Status Effect?
It’s recommended that you place them directly on top of the Character Card. One for each turn the effect lasts. If a character gets an additional Status Effect start a new pile on the card with a different color cube marker.
When should I use the Status Effects Tracker Card?
You may never need to use it. It’s provided for those tense moments when there are too many Status Effects in play.
Why are there yellow and clear cube markers?
There may be times when a character has more than 2 Status Effects at the same time. You might want to an additional color besides red and black to keep better track of the craziness.
Why are there unlabeled meters on the Status Effects Tracker Card?
I included 2 additional unlabeled meters in case you need to count/track something unlisted.
Wait, I have 6 Keys- I should be able to roll 6 Key Dice but only have 4 came with the game?
First off, congrats. I have never got all 6 keys before, very impressive. In this case roll the 4 key dice you do have. Chances are you can open any of the 3 doors. If you can’t, roll 2 of them again.
A little insight on the Key Dice. Since the Dice were a stretch goal, they were never intended to play a large role in terms of gameplay. Its more of fun add-on. That being said, to provide 6 custom dice for a few instances in the game seemed missleading and a bit overkill.
Why are there cube marker spots for Keys and Coins on the Ally Threshold Counter Card?
Keys and Coins are hidden throughout the game. This is an extra place to keep track of them for fun. It’s there to scratch that itch if you are a completionist and want to feel special for tracking them down.
Is there a Hard Mode? Any rule varients to try out?
Yes, at the start of the game shuffle the Ally Deck and remove one Ally randomly from the game. Good luck, off you go.
If you’re still slaying it, remove 2 Allies. Let me know if you make it to a chapter 6 ending card.
Is there a 3 Player Mode?
Yeah, I wish I could have put 1-3 players on the box, but I felt like it was kind of a cheat considering the 3rd player is more of a narrator/dice roller without agency or active choices of their own.
For 3 Player games Player 1 controls Ally 1, Player 2 controls Ally 2, and the 3rd Player takes on the role of the “card revealer and narrator of the game.” The 3rd Player also carries the burden of being the Enemy Roller. It’s important to note that they DO NOT get to choose the enemies attacks. The attacks are selected by the Action Cards or as directed on their particular cards. But they selct action cards, roll or do whatever is instructed. Curse your friend that just rolled an 8 with Mega Glob. That dude sucks.
Rangitaki has double attacks for all her actions. For the Mushroom Man Encounter- are you saying if either of her action rolls miss another Mushroom Man spawns? If so, that isn’t awesome.
Sorry man, that is correct. If either roll misses – out comes another Mushroom Man. Not all Allies are created equal. But she isn’t bad once all of them are spawned. She is one of the few characters that can hit all enemies in play with her zero tier action: Babalu.
Babalu? Isn’t that a classic tiki cocktail? Indeed it is, among other things.
What really happens if I peek at cards that didn’t come into play during a session?
I would highly recommend not finding out.