For those interested I have included a PDF of the Rules. The rules were designed as part of the game deck. The intent from the start was to have everything in a single BIG deck of cards to help streamline the experience.
Below the actual instructions deck here I have started to compile a Rules FAQ with many frequently asked questions regarding gameplay.
Card Notes & Updates
8/18/20 – Millicent Ally Card / Action Bar 1 / Backstitch is listed correctly in terms of 6-7 doing 3 HP DMG, and 8 doing 3 HP DMG.
Millicent got a last minute nerf, and a Kickback was removed from rolling a 8 on Backstitch. At that time I should have moved 8 over so it was listed as 6-8, 3 HP DMG, But I missed it. The good news is there is no error in terms of gameplay. The information on the card is still correct.
109 Story Cards • 12 Instruction Cards • 7 Ally Cards
24 Action Cards • 3 Eight Sided Dice (1 Red, 2 Black)
4 Custom Six Sided Dice (2 red, 2 Black)
115 Acrylic Cubes (5o Red, 50 Black, 9 Clear, 6 Yellow)
Do I shuffle and reset the Action Cards between encounters?
Yes. After an action card is played, place it in an action card/discard pile. When the encounter has concluded- put all the action cards together again reshuffle and reset for the next encounter.
On the off chance all the action cards are used during an encounter- reshuffle the deck and continue.
Does my Ally’s Heath and Armor reset between encounters?
Are Status Effects still in effect after encounters?
When I Pull a story card how do I know what card to go to after that?
If the card does not give you any direction you go back to the previous story deck card you came from and proceed from there with the next instructions (usually in red).
When an Ally dies during an Ally’s turn does the replacement character get a turn immediately?
No, they cannot perform an action in until after the enemy’s turn.
When an Ally dies and another Ally comes into play can that character receive the death move status effect?
Yes. But it won’t take effect until their turn (next round) or the enemies turn depending on the status effect.
When an enemy spawns does it immediately get a turn?
No, unless stated otherwise (Mega Glob is an example of one that attacks as soon as it’s spawned). A spawned enemy cannot perform any actions till the following turn.
Can enemies spawn more than once?
No, an enemy can only spawn once in the current game. If they die there is no coming back.
Can I split up damage on enemies?
No, damage cannot be split up.
After an encounter, if my threshold increases do I automaticaly reset it at that new amount?
Yes, It is reset at the new max threshold at the time of the increase.
If an Ally had a HP Threshold of 4 and you were rewarded with a +1 HP Threshold, you would immediately reset that Ally’s HP to 5. Same thing would happen for AP.
Can I split up Recoup, Rest or Kickbacks?
No, you cannot split them up. BUT, you can give the full amount of the Recoup, Rest or Kickbacks to another Ally.
Can Resting fail?
Yes, if the Ally Resting rolls a 1, Rest fails. The Rest Meter is then reset.
If I roll an 8 and my Rest Meter is full how many Hit Points do I get?
You would get 3 for the Recoup Roll and 3 for Resting- a total of 6. The Rest Meter is then reset.
Can Rest be used for the secondary Recoup rolls, such as Cleanse, Rebuild and Chant?
No, Rest can only be used to Heal.
Can an Ally choose to sacrifice themself?
Yes! There may be times you want to do an action that costs 4 HP and you only have 4 HP. Take one for the team!
If I sacrifice an Ally by spending all their HP on an Action can a Kickback save them?
Sadly, No they have already died before the Kickback could occur. What a hero. The Kickback in this case would be canceled and could not be given to any Ally.
Where should I put the cube markers when a character gets a Status Effect?
It’s recommended that you place them directly on top of the Character Card. One for each turn the effect lasts. If a character gets an additional Status Effect start a new pile on the card with a different color cube marker.
When should I use the Status Effects Tracker Card?
You may never need to use it. It’s provided for those tense moments when there are too many Status Effects in play.
When BUBBLE is triggered how does that work?
When Bubble is triggered place 3 cubes on the Ally you want to receive it regardless of the armor threshold. During the next enemies turn, that Ally has 3 additional armor points. As soon as the enemies turn is over any of those 3 armor points remaining are removed.
When CHANT is triggered how does that work?
When Chant is triggered – during the enemies next turn, the Ally that is given Chant cannot be damaged.
In Chapter 4, the Globs have an action called Globsplosion. The rule for this action states “Globsplosions only damage Allies. After Globsplosion Discard Glob.” Does that mean the Glob that did the Globsplosion dies?
Yes it dies. The Globsplosion does not damage other enemies, only Allies. Sadly for the Glob, it kills itself in the process.
In Chapter 4 does Mega Glob’s – Mega Globsplosion hurt The Lurker if it’s still alive?
No, the main rules state that attacks with the star icon only affect opposing targets in play. One could argue that the Mega Glob and the Lurker are clearly not friends and are opposing targets, but what the rule is distinguishing is Allies or Bad Guys. If an ally performs an attack that hurts all opposing targets, it hurts all the bad guys. Same goes for them.
Why are there yellow and clear cube markers?
There may be times when a character has more than 2 Status Effects at the same time. You might want to add an additional color besides red and black to keep better track of the craziness.
Why are there unlabeled meters on the Status Effects Tracker Card?
I included 2 additional unlabeled meters in case you want to count/track something unlisted.
Wait, I have 6 Keys- I should be able to roll 6 Key Dice but the game only came with 4?
First off, congrats. I have never got all 6 keys before, very impressive. In this case roll the 4 key dice you do have. Chances are you can open any of the 3 doors. If you can’t, roll 2 of them again.
A little insight on the Key Dice. Since the Dice were a stretch goal, they were never intended to play a large role in terms of gameplay. It’s more of fun add-on. That being said, to provide 6 custom dice for a few instances in the game seemed missleading and a bit of overkill.
Why are there cube marker spots for Keys and Coins on the Ally Threshold Counter Card?
Keys and Coins are hidden throughout the game. This is an extra place to keep track of them for fun. It’s there to scratch that itch if you are a completionist and want to feel special for tracking them down.
Is there a particular ending that is better than all the rest, or a “I have won the game ending?”
That this is up for interpretation. The short answer is you don’t want to know. Turn away now and move on to the next question!
If you demand an answer, for me there are two endings that fall into that idea. The intent from the beginning was to provide an additional sliver of the story as each ending is revealed. This way it isn’t about getting a main ending, but uncovering all the paths that can creep up along the way.
All this being said, there is an ending that is hardest to get too. I suppose you could consider that the winning ending. Good luck getting there…
Is there a Hard Mode? Any rule varients to try out?
Yes, at the start of the game shuffle the Ally Deck and remove one Ally randomly from the game. Good luck, off you go.
If you’re still slaying it, remove 2 Allies. Let me know if you make it to a chapter 6 ending.
Is there a 3 Player Mode?
Yeah, I wish I could have put 1-3 players on the box, but I felt like it was kind of a cheat considering the 3rd player is more of a narrator/dice roller without agency or active choices of their own.
For 3 Player games Player 1 controls Ally 1, Player 2 controls Ally 2, and the 3rd Player takes on the role of the “card revealer and narrator of the game.” The 3rd Player also carries the burden of being the Enemy Roller. It’s important to note that they DO NOT get to choose the enemies attacks. The attacks are selected by the Action Cards or as directed on their particular cards. But they selct action cards, roll or do whatever is instructed. Curse your friend that just rolled an 8 with Mega Glob. That dude sucks.
Rangitaki has double attacks for all her actions. For the Mushroom Man Encounter- are you saying if either of her action rolls miss another Mushroom Man spawns? If so, that isn’t awesome.
Sorry man, that is correct. If either roll misses – out comes another Mushroom Man. Not all Allies are created equal. But she isn’t bad once all of them are spawned. She is one of the few characters that can hit all enemies in play with her zero tier action: Babalu.
Babalu? Isn’t that a classic tiki cocktail? Indeed it is! Next time you play, whip one up (all her attacks are tiki drinks). Take a sip each time you use that attack! I find it helps defeat just about anything.
3/4 oz. frozen concentrated pineapple/ grapefruit juice (I use separate cans of concentrate)1/2 oz. lemon juice2 oz. golden Puerto Rican rum (e.g. Bacardi)1/4 oz. rock candy syrup (Trader Vic lingo for saturated simple syrup. 1:1 simple syrup is fine)1 c shaved ice or crushed iceBlend in a mixer and serve in a highball glass (or vintage Trader Vic Voodoo glass) with cracked ice. Garnish with mint and fruit stick.
What really happens if I peek at cards that didn’t come into play during a session?
I would highly recommend not finding out.
How many Story Cards & Action Cards are included with the game? The Sleeve packs came with more sleeves than I have cards…
There are 128 Story Cards, the Story Card Sleeve pack comes with 130 (2 Extra). There are 24 Action Cards, the Action Card Sleeve pack comes with 25 (1 Extra).
Where is the Mirror Card(s) stretch goal?
Don’t go looking for them, but…they are cards #98 & #99.
Where is the Vista Card(s) stretch goal?
Again, don’t go looking for it and wreck it, but…there are two: #97 and #100.
My game looks like portions of it were printed on a bad color xerox in the 80’s. What’s going on?
The entire game is distorted and beat to different degrees based on, “certain things.” It’s a messy game and made to look as such. A splatter of red here, a streak of gray there, by design. I think it’s best for the gaming experience to leave it at that…stop here if you’re with me.
Tiny spoiler warning…
If you are still reading this and are questioning an odd color bleeding through…maybe some realistic looking anomalies on some card backs, I have listed some of the major contenders here…(but please don’t flip them over unless instructed!). There are reasons these cards are the way they are!
1, 2, 93, 97, 98, 99 and 105
“There is nothing wrong with your television set. Do not attempt to adjust the picture. We are controlling transmission.”
You stated on the Kickstarter that you were influenced by cool stuff like Monkey Island. Are you just baiting people, I don’t get it?
I listed influences that I thought about when making this game. I have direct references to Monkey Island, Planet of the Apes, Land of the Lost and more baked in there (for better or worse). It’s not about the look of the game. It has more to do with themes and moods, things I wanted to evoke.
How many of these things are out there, this game. Can I buy one, will there ever be anymore?
There are around 2500 out in the wild. This version of the game will never be manufactured again. If you have a copy hold it close, some of those Ally’s will not make it to a 2nd printing, IF there is one.
At this time there are no plans for a reprint of the game.
You can contact me via the contact page about extra copies lying around. As of 9/16/20 there are less than 100 without a home.