I Want this Game, Updates Please!
Until the end of January I will be accepting late pledges for Spire’s End. If you are interested in hoping on board please reach out to me via the Contact Page!
Spire’s End is a solo and cooperative card game that hearkens back to the game books of the ’80s with enemy encounters, interactive story-driven scenarios, and high-end art and design. It’s a unique gaming experience without a lot of baggage. Simple set-up, intuitive rules and minimal components. No DM, no bookkeeping or character sheet. Just you, an oversized deck of cards, dice and cube markers.
My influences for this game stem from the most memorable joys of my childhood. D&D, Planet of the Apes, Land of the Lost, Heavy Metal Magazine, Zork, and Monkey Island, to name a few.
It’s the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery.
You move through the game like a book. But in this case, it’s a stack of ominous cards. Flip them over, make difficult choices and let the story unfold.
You have an Ally Deck with 6 adventurers (6 chances) to face the countless dangers of the spire. From this Deck you will randomly pick 2 starting Allies. But be warned, your path is paved in blood. If they die, and they will you will randomly select another to take their place.
There are 7 main encounters in the game, all of them have different hooks and mechanics to make them interesting. Some have story branches that trigger in the midst of battle. Here is the card art for 6 encounters you may face! There is a simple AI driven combat system dictated by an “action cards deck” that determines the attacks.
Look out for trash!
What would an adventure be without pesky trash mobs getting in your way? You can’t head out on your first quest without clearing rats out of a cellar, right?
My goal was to make this game with as few components as possible without taking away from the gaming experience. It’s a clean minimalistic approach to an in-depth and engrossing adventure.
The focus has always been the story deck. The heart of the game. It represents the spire, and each card is a layer you uncover during your descent.
From the very start I wanted ENORMOUS PLAYING CARDS. These are custom 6.5 x 3.5 inch cards. They are about the same size as an iPhone X and they’re glorious. Here’s what’s in the box.
Reviews & Previews
Illustrations by Benjamin Wiesemann
Warning: This is a fantasy/horror game that contains depictions of violence and disturbing events. Ages 16 and up.
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