Spire’s End is a card game that harkens back to the Choose your own Adventures of the ’80s with enemy encounters, interactive story-driven scenarios, and high-end art & design. On Kickstarter late 2019.
It’s a unique gaming experience without a lot of baggage. Simple set up, intuitive rules and minimal components. No DM, no bookkeeping. Just you, a deck of cards and some dice and cube markers. It’s the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost.
You move through the game like a book. But in this case, it’s a stack of ominous cards instead. Flip them over, make difficult choices and let the story unfold.
You have 12 adventurers (12 chances) to face the countless dangers of the spire. To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more. This makes for tense, close, ruthless battles. Higher risk garners greater rewards, but at a higher cost. Choose your actions carefully! I will post more on the mechanics of combat in it’s own section further down the road.
There are 12 main encounters in the game, all of them have different hooks and mechanics to make them interesting. Some even have story branches that trigger in the midst of battle. Here is the character art for 3 of the earlier enemies you may face! There is a simple AI driven combat system dictated by an “action cards” deck that coordinates with the attacks of each of their respective cards.